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Sep 24, 2025
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CIS 239 - Emerging Technologies in Interactivity Description This course explores the latest interactive technology innovations that are changing the way we interact with our world and each other. Students will be challenged to see how the end goals of the users are impacted by an ecosystem of interconnected digital mediums. Potential topics include AI chat bots, digital games as interfaces, Web3, the metaverse, augmented, mixed, and virtual reality. Focus will be placed on understanding the technologies, identifying their underlying systems, and identifying potential impacts of the technologies. Credit Hours: 3 Contact Hours: 3 Prerequisites/Other Requirements: C or Higher in the following courses CIS 148 and CIS 149 English Prerequisite(s): None Math Prerequisite(s): None Course Corequisite(s): None Academic Program Prerequisite: None Consent to Enroll in Course: No Department Consent Required Dual Enrollment Allowed?: Yes Number of Times Course can be taken for credit: 1 Programs Where This Course is a Requirement: Web/UX Design and Development, A.A.A.S. General Education Requirement: None General Education Learner Outcomes (GELO): NA Course Learning Outcomes:
- Explore contemporary technologies used in interactive systems
- Identify emerging interactive technologies
- Examine the internal mechanics of emerging technologies
- Identify contemporary systems utilized by emerging technologies
- Analyze the interconnectedness of interactive technologies
- Identify and assess the potential impacts emerging technologies have on user’s experiences
- Solve a user experience problem by combining contemporary and emerging technologies
Course Outline: I. History of Interactivity
II. Contemporary Technologies
II.A. Web as an Application
II.B. Mobile Applications
II.C. Internet of Things (Iot)
II.D. Data Analytics and Personalization
III. Emerging Technologies (Suggested list based on current trends; Adjust accordingly)
III.A. AI (Chat bots, Art, etc.)
III.B. Progressive Web Apps
III.C. Virtual Reality (VR)
III.D. Augmented Reality (AR)
III.E. Mixed Reality (XR)
III.F. Digital Games as Interfaces
III.G. Metaverse
III.H. Blockchain and Web 3.0
IV. Impact of Emerging Technologies
V. Utilizing Emerging Technologies to Solve Current Design Problems Approved for Online and Hybrid Delivery?: No Instructional Strategies: Lecture: 0-60%
Facilitated discussion: 0-20%
Group work: 0-10%
Lab work: 10-40% Mandatory Course Components: None Equivalent Courses: None Name of Industry Recognize Credentials: None
Course-Specific Placement Test: None Course Aligned with ARW/IRW Pairing: NA Mandatory Department Assessment Measures: None. Course Type: Program Requirement- Offering designed to meet the learning needs of students in a specific GRCC program. Course Format: Lecture - 1:1 Total Lecture Hours Per Week: 3 People Soft Course ID Number: 105207 Course CIP Code: 11.9999 Maximum Course Enrollment: 24 General Room Request: Computer Lab School: School STEM Department: Computer Information Systems Discipline: CIS First Term Valid: Fall 2023 (8/1/2023) 1st Catalog Year: 2023-2024 Name of Course Author: Jacob Pollak Faculty Credential Requirements: Master’s Degree (GRCC general requirement), Professionally qualified through work experience in field (Perkins Act or Other) (list below) Faculty Credential Requirement Details: Instructor must possess knowledge of web development and internet technologies, 4000 hours of graphics, web, and computer work experience and be able to clearly explain all topics covered in the course so the student will be able to understand the concepts taught. Course Review & Revision Year: 2027-2028
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