Sep 30, 2024  
GRCC Curriculum Database (2024-2025 Academic Year) 
    
GRCC Curriculum Database (2024-2025 Academic Year)
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CIS 239 - Emerging Technologies in Interactivity


Description
This course explores the latest interactive technology innovations that are changing the way we interact with our world and each other. Students will be challenged to see how the end goals of the users are impacted by an ecosystem of interconnected digital mediums. Potential topics include AI chat bots, digital games as interfaces, Web3, the metaverse, augmented, mixed, and virtual reality. Focus will be placed on understanding the technologies, identifying their underlying systems, and identifying potential impacts of the technologies.
Credit Hours: 3
Contact Hours: 3
School: School STEM
Department: Computer Information Systems
Discipline: CIS
Course Review & Revision Year: 2027-2028
Course Type:
Program Requirement- Offering designed to meet the learning needs of students in a specific GRCC program.
Course Format:
Lecture - 1:1

General Education Requirement: None
General Education Learner Outcomes (GELO):
NA
Course Learning Outcomes:
  1. Explore contemporary technologies used in interactive systems
  2. Identify emerging interactive technologies
  3. Examine the internal mechanics of emerging technologies
  4. Identify contemporary systems utilized by emerging technologies
  5. Analyze the interconnectedness of interactive technologies
  6. Identify and assess the potential impacts emerging technologies have on user’s experiences
  7. Solve a user experience problem by combining contemporary and emerging technologies

Approved for Online Delivery?: No
Course Outline:
I.    History of Interactivity
II.    Contemporary Technologies
    II.A. Web as an Application
    II.B. Mobile Applications
    II.C. Internet of Things (Iot)
    II.D. Data Analytics and Personalization
III. Emerging Technologies (Suggested list based on current trends; Adjust accordingly)
    III.A. AI (Chat bots, Art, etc.)
    III.B. Progressive Web Apps
    III.C. Virtual Reality (VR)
    III.D. Augmented Reality (AR)
    III.E. Mixed Reality (XR)
    III.F. Digital Games as Interfaces
    III.G. Metaverse
    III.H. Blockchain and Web 3.0
IV.    Impact of Emerging Technologies
V.    Utilizing Emerging Technologies to Solve Current Design Problems
Mandatory CLO Competency Assessment Measures:
None.
Name of Industry Recognize Credentials: None
Instructional Strategies:
Lecture: 0-60%

Facilitated discussion: 0-20%

Group work: 0-10%

Lab work: 10-40%


Mandatory Course Components:
None
Academic Program Prerequisite: None
Prerequisites/Other Requirements: C or Higher in the following courses CIS 148  and CIS 149  
English Prerequisite(s): None
Math Prerequisite(s): None
Course Corerequisite(s): None
Course-Specific Placement Test: None
Course Aligned with IRW: NA
Consent to Enroll in Course: No Department Consent Required
Total Lecture Hours Per Week: 3
Faculty Credential Requirements:
Master’s Degree (GRCC general requirement), Professionally qualified through work experience in field (Perkins Act or Other) (list below)
Faculty Credential Requirement Details: Instructor must possess knowledge of web development and internet technologies, 4000 hours of graphics, web, and computer work experience and be able to clearly explain all topics covered in the course so the student will be able to understand the concepts taught.
General Room Request: Computer Lab
Maximum Course Enrollment: 24
Equivalent Courses: None
Dual Enrollment Allowed?: Yes
Number of Times Course can be taken for credit: 1
First Term Valid: Fall 2023 (8/1/2023)
Programs Where This Courses is a Requirement:
Web/UX Design and Development, A.A.A.S.
1st Catalog Year: 2023-2024
People Soft Course ID Number: 105207
Course CIP Code: 11.9999
Name of Course Author:
Jacob Pollak



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